Goldeneye: Rogue Agent- (PS2/Xbox/GC) -- EA Games

  I was a Sr. Lighter/Technical Art Director on this project. (I also assisted in the development of tools specific to lighting and rendering for the project)

As for production, I was mainly involved with lighting, but i also contributed modeling & texturing for the in-game environments.

Responsibilities: Lighting, modeling, texturing, R&D
Software: Maya, 3DS Max and Photoshop

 

[here are a few in-game screen shots]