'The making of..'

Project: Oil refinery battle

This is a small project a group of us got together and created. It was done
in about 4 weeks using Maya 4.5, Shake, Photoshop, Deep Paint 3D, Max 5 and Motion Builder.
The purpose of this project was to create a highly realistic battle scene for training/R&D purposes and
also to be used as a 'pitch' towards a future project.

Project credits:

Chad Greene - art direction/concept art/directing/modeling/texturing/lighting
Laura Grieve - modeling/texturing/lighting/effects/technical direction
Annmarie Koenig - modeling/texturing/lighting
Chuck Ernst - character models/textures
Pav Kovacic - modeling/texturing/concept art/storyboards
Chris White - effects/rendering/compositing
Ty Primosch - cameras/modeling/rigging/animation
Roger Berrones - animation (mocap and keyframing)
Thom Miecnikowski - modeling/textures/concept art/storyboards
Sam Crider - modeling/effects/scatter debris development
Aaron Hall - modeling/textures


(Click below to view creation process)

** warning/note: this presentation is heavy on content & file size.. it is
recommended that you have high speed internet to view this content.
..or a lot of patience! (cheers)