James Bond: Agent Under Fire- (PS2/Xbox) -- EA Games

  I was a lead lighter on this project. (I also helped create the pipeline for lighting, environment modeling and texturing)

As for production, I was involved with modeling, texturing and lighting of several in-game environments.

Responsibilities: Lighting, modeling, texturing, R&D
Software: Maya, Radiant and Photoshop

 

[here are a few in-game screen shots]